Devlog 8/4/23 - (Alpha 2.07)
Rogue Thief 2 » Devlog
ADDED
- Info panels when your mouse is over enemies
- tooltip when over locked chest
CHANGED
- Ranged enemies only make sound when on screen
- Rooks, level 2 Pawns, and knights no longer weak to throwing daggers
- hideout storage now visually supports double and triple digits better
- hideout upgrade table sprite updated to reflect story beats
BUGFIXES
- Ranged enemies now have animations that are in sync with their attacks and effectively use their internal timers
- Projectiles no longer go through locked doors
- level 2 pawns now take damage from throwing daggers
NOTES
- not all enemies have a correct panel when hovering over them. anything after level 4 will have the "swordman" panel.
- foundations placed for introductory missions before the hideout becomes fully useable and to bridge gap between reading tutorial and level 1 (which can be difficult due to its length)
Rogue Thief 2
Status | Released |
Author | RedJesterStudios |
Genre | Adventure |
Tags | 8-Bit, Retro, Singleplayer |
Languages | English |
More posts
- Devlog 10/18/23 - Beta 1.18Oct 18, 2023
- Devlog 10/11/23 - (Beta 1.16)Oct 11, 2023
- Devlog 10/6/23 - (Beta 1.13)Oct 06, 2023
- Devlog 9/27/23 - (Beta 1.08)Oct 06, 2023
- Devlog 9/22/23 - (beta 1.00)Sep 22, 2023
- Devlog 8/24/23 - (Alpha 2.09)Aug 24, 2023
- Devlog 7/28/23 - (Alpha 2.00)Jul 28, 2023
- Devlog 6/13/23 - (Alpha 1.98)Jun 13, 2023
- Devlog 6/5/23 - (Alpha 1.94)Jun 05, 2023
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